Here's how the IndieCade-nominated, live-action, cozy, not-an-escape-room location-based experience MEMOIRSCAPE managed to host a full, remote playthrough for an international audience of players.
Embracing the cozy (again); or, MFAs, Memoirscape, and the Persistence of Memory
(Part 2: What It Means to Leave, and to Be Left-- But Also to Come Home Again) Fig. 1. A seat. A room. And stones. (Room design and photography by Hannah Belan) 1. Interactive Media and Game Design It doesn't roll easily off the tongue-- not least because it's the name of the MFA degree... Continue Reading →
Embracing the cozy; or, MFAs and Me
(Part 1: A History of the Universe Until Now, With Some Significant Exceptions) Fig. 1. Foreshadowing, probably. (Photograph by Hannah Belan) 1. Several Jokes and No Laughs I have this joke I like to tell these days, which makes sense to only a very small group of people: I don't like games. In front of... Continue Reading →
Building the Spear (or, despite my protestations to the contrary, it appears I wrote a game)
fanhackers: When building a spear, what matters: you, building or the spear? At the recent FSNNA conference (were you there? Did we meet? If you’ve been there, the panel recordings and the discussion space is still available for a week.), Katherine Crighton, Dr. Naomi Jacobs and Shivhan Szabo introduced an online game where you can create new... Continue Reading →